Friday, November 12, 2010

VALENTIN SEROV

These are portrait sketches by the great Russian painter, Valentin Serov (1865 - 1911)



While many of Serov's finished paintings are quite beautiful, I especially enjoy his preliminary sketches for their vitality and truthfulness.







Serov, who studied under the great Ilya Repin, was part of that astonishing Renaissance in Russia in the 19th and early 20th centuries. For centuries, Russian artists had manufactured religious icons to suit the rigid specifications of church dogma.



Icons were the opposite of western illusionist art. The church historically frowned on efforts to create physical images of the holy, so Russian artists went out of their way to avoid accurate, representational images. They stressed flat, distorted figures, inverted perspective and unnatural colors to emphasize that they were painting the ideal, dematerialized world rather than the natural world. (In 815 CE, if you tried to paint a realistic icon the troops of Leo the Armenian were likely to come along and thump you on the head). But starting in the 19th century, there was a period of sunlight and fresh air which inspired a flurry of cultural activity in Russia.

It didn't take more than a generation for the Russians to shake off the dust and produce world class artwork that was nimble and probing and insightful.





With the advent of Stalin the window closed again.

But I love these pictures by Serov, not just for the images themselves, but because they help me believe that, even after centuries of confinement, artistic abilities can be reawakened on short notice if they are given the right stimulus and the room to grow.



Saturday, November 06, 2010

THE TRAINING OF ROBERT FAWCETT

This is an unpublished student drawing by illustrator Robert Fawcett at age 19.


Sketch from 1922, approximately 5" tall.

In his introduction to the upcoming book about Fawcett, Walt Reed wrote, "He'd had rigorous training in draftsmanship at the Slade School in England and learned to make it almost a science. Within the discipline of drawing the figure with a hard 4H pencil, with no erasures allowed, students learned to record proportion and perspective by eye."

The Slade School was renowned for a tough and relentless approach which quickly weeded out the unfit. Fawcett was given 10 minutes to complete this sketch, but on another occasion he was required to spend a full week drawing a single figure on a sheet of plain paper using a hard graphite pencil -- a form of torture that that forced him to focus on every nuance of the model and of drawing.

Later in life, Fawcett would entertain artist friends with horror stories about the grueling regimen of his two years at Slade. "I did nothing but draw from the model eight hours a day for two years.... They gave us discipline, discipline, discipline."

Unlike most artists, Fawcett never took a class on painting or perspective or technical drawing or any other traditional subject. Instead, he extrapolated from the powers of observation and the discipline he acquired from life drawing.

Some people believe that if you learn everything about one subject, you'll understand something about every subject.

Despite his jokes about his ordeal at Slade, Fawcett must have concluded that the process was worthwhile. Long after he arrived at the top of his profession, and for the rest of his life, he continued to set aside personal time each week to draw from the model.









Monday, October 25, 2010

WHEN AN ARTIST FALLS IN A FOREST AND NO ONE IS AROUND TO HEAR IT...



In 1923, C.B. Dodson of Richmond Virginia entered this painting in a competition for young illustrators:



Alas, he came in second and nobody ever heard of him again. Of course, nobody ever heard of the first place winner either:



C.B. and Florence took their places in that long, long line of anonymous artists who yearned for a whiff of artistic immortality.



It is easy to spot such artists. They're the ones who remain hunched over a drawing board or computer, continuing to improve a picture even after someone was willing to buy it.

For some, this dedication paid off.  Norman Rockwell traded his personal life for his art, often working twelve hours a day, six days a week on his paintings. Near the end of his life he observed, "The story of my life is, really, the story of my pictures." Rockwell may not have spent much time with his kids or lingered in bed with his wife on cold New England mornings, but future generations would remember his name and respect his achievement.

Rockwell's fame is the exception, not the rule.  For most artists,  all that hard work and the decisions that seemed so momentous at the time-- that innovative color choice or that crucial brush stroke-- will be erased forever.  When most artists arrive at their final destination, they'll understand that the extra hours they robbed from life to invest in their craft, hoping for a return on their investment, is equity that will never be repaid.

It's not as if the gods have hidden the price of glory.  Long ago, the gods explained to Achilles that if he wanted to be remembered, he would have to sacrifice his life.

From The Iliad by the Provensens

If he fought in the Trojan war, he would be killed but his name would live forever in glory. On the other hand, if he turned and sailed for home he could enjoy a long, happy life surfing internet porn in his bathrobe but no one would remember his name.

You can bet that Achilles loved surfing internet porn just as much as you or I, so he raged against the unfairness of this choice. The pain in his ancient soliloquy remains fresh today:

The same honor waits for the coward and the brave. They both go down to Death, the fighter who shirks and the one who works to exhaustion.... Two fates bear me on to the day of my death. If I hold out here and I lay siege to Troy my journey back home is gone, but my glory never dies. If I voyage back to the home I love, my pride, my glory dies, true, but the life that's left me will be long....
When his hour of decision arrived, Achilles chose to sacrifice his life on the hardscrabble soil of Troy. (If he hadn't, we wouldn't still be talking about him now).

Achilles got a better deal than poor C.B. Dodson. The gods promised Achilles that his sacrifice would be rewarded with eternal glory, but artists get no such guarantee. They must gamble their lives away like a poker chip at the Casino d'Art. There are plenty of talented, hard working artists who die anonymous deaths, and plenty of untalented hacks who hit the jackpot and become legends. Who among us would play a slot machine with such crummy odds?

Furthermore, our options are beset by human disadvantages that Achilles did not have. We are surrounded by mortality on one side, which requires us to make haste with our commitments, and total uncertainty on the other side about whether those commitments (and their accompanying sacrifices) will have any meaning.

As a result, we are forced to work harder to find solace than Achilles did. Our glory is sadder, more poignant and more fragile than the glory earned by Achilles.

Yet, I'm convinced it is no less glorious.



Sunday, October 17, 2010

ONE LOVELY DRAWING, part 33



At some point-- I'm not sure when-- traditional drawing skills seem to have become unfashionable.
  • Perhaps it's because artists today see no percentage in competing with 1,000 years of talented, obsessed draftsmen.
  • Perhaps it's because photography and other short cuts have made the labors of drawing seem less inspiring.
  • Perhaps it's because illustrators have seized the license of gallery painters who proved that you don't need traditional skills to sell a picture.
Whatever the reason, other ingredients of art (such as concept or design) have become so dominant that today many artists no longer even pretend to be able to draw. (Consider the talented cartoonist Garry Trudeau who has drawn like crap for 40 years. You'd have to try mighty hard to avoid picking up some skill in all that time.) Some contemporary artists seem to go out of their way to draw in a crude or naive style, perhaps to avoid any comparison with traditional artists.

That's one reason I take pleasure in the work of Peter de Seve, an excellent, decisive draftsman who draws with great character and imagination.



Note de Seve's eye for the small details that create personality, for body language, for animated facial expressions and revealing gestures. His drawing ability enables him to give form to his insights in a way that many other contemporary illustrators cannot. He integrates these ingredients seamlessly using a loose, energetic line.

In an era when the greatest demand for images seems to be CGI in movies or computer gaming, I find it interesting that de Seve's old fashioned pencil drawing have become an essential building block for major animated movies such as the Ice Age trilogy or a Bug's Life. He contributes the flavor to character designs which (so far) no computer has been able to simulate.





Saturday, September 25, 2010

DRAWING ATTENTION TO A WHISPER



Illustrator Robert Blechman's tiny, distinctive drawings became a phenomenon in the 1960s.

Blechman graduated from college with virtually no artistic training and no portfolio except the work he had done for a college literary magazine. He later recalled,

Nothing could have been more impractical than becoming a professional illustrator. My style--such as it was-- had no precedents and therefore no clear outlets.
Blechman showed one of his school assignments, a hand sewn booklet ("got a B-") to the editor at Henry Holt, who asked if Blechman could make a similar book on a holiday theme. Blechman chose the medieval theme of The Juggler of Our Lady.

I set to work immediately. Clearing the kitchen table of everything but the white paper and Will Durant's Age of Faith as reference, I started the book that evening and finished it the same night. In the morning I took it to Holt, and it was accepted for publication. An epic event in my life.
His feeble, neurotic line, combined with a brilliant concept, caught on immediately and Blechman was launched on a long and profitable career doing books, cards, advertisements and television commercials in his distinctive style.







Blechman never raises his voice. His special talent lies in compelling huge audiences to stop and listen to his whisper. To achieve this result, he seems to follow a two step process: first, he gets people to pay attention by using empty backgrounds as boldly as his peers emphasized their main subjects. All that negative space surrounding Blechman's tiny little drawings drew more attention to them than a drum roll, a crash of cymbals and a spotlight.





Second, once he has the attention of the audience, he has to deliver a concept that makes it worth their while. Below, Blechman explains how he misunderstood, after his first, immediate success, that he would have to start all over again with something fresh and original:

When the Juggler of Our lady was published and met with great acclaim, I associated success with the book not with me, whom I considered undeserving. Convinced that success lay in producing other Jugglers, I set out to do more of them. Son of the Juggler, Grandson of the Juggler, Grand Nieces and Nephews of the Juggler....They were stillborn, all. In the meantime, the years went by, and, still desperately trying to produce offspring-- Cousin of the Juggler, Bastard of the Juggler-- I would not stop: I could not stop. I did not realize that I was changing from the 22 year old who had sat down at the kitchen table with a pad of paper, The Age of faith, and a vision. No longer the same person I could no longer produce the same work.
Once Blechman returned to wracking his brain to put fresh creativity and honest effort into each new concept, his success was assured. The following illustration from later in his career is only about four inches wide:



...yet Blechman still cared enough to make a microscopic adjustment to the length of a nose to make sure the drawing was as funny as possible:



That's how he became a success.

Sunday, September 19, 2010

ARTISTIC TASTE CONVERTED TO BINARY CODE

When people talk about computer art, they usually focus on the "supply" side: artists using computers to create and distribute art.

But computers have major consequences for the "demand" side of the equation: what viewers want.

We have already witnessed the first primitive applications of computers to understanding what kind of art viewers like and why:

1. In 1994, artists Vitaly Komar and Alexander Melamid conducted a statistical analysis to calculate the ideal painting for U.S. audiences. They discovered that 60% of the population preferred paintings that are "realistic looking" while 88% preferred outdoor scenes featuring lakes or rivers. 53% preferred paintings to have visible brush strokes. Komar and Melamid "translated the numbers into paint on canvas." Their analysis produced the following picture:



2. Information technology is being used to rank the greatest artworks of the 20th century: Economist David Galenson has proposed quantitative methods to rank art, such as the number of times pictures appear in art history textbooks. Other economists, such as Michael Rushton and Charles Gray feel this approach shows great promise. Says Gray: "We all want to believe that there is something special about the arts but I don't buy that there is any difference between artistic and economic value."

3. Other computer scientists take a different approach, claiming that "with the use of mathematics, computers and massive data bases of attractive faces, we have been able to quantify facial attractiveness in a consistent mathematical computer model...."



Building on historical archetypes of beauty, companies now claim to have calculated the formula for beauty and attractiveness: "it is a mathematical ratio that seems to appear recurrently in nature as well as other things that are seen as Beautiful. The Golden ratio is a mathematical ratio of 1.6180339887:1, and the number 1.6180339887 is called phi." Using computer programs and a trademarked "golden grid," an artist might tailor an image to what viewers would find most attractive.

But these early, sometimes laughable efforts have given way to more sophisticated applications of information technology. Rather than gathering raw data through telephone surveys the way Komar and Melamid did in 1994, science has gained the ability to monitor brain, blood, skin and other biological reactions to art. Until now, these nascent technologies (especially electroencephalography and infrared optical tomography) have found uses in the gaming and neuromarketing industries:
[neuromarketing is] a new field of marketing which studies consumers' sensorimotor, cognitive, and affective response to marketing stimuli. Researchers use technologies such as functional magnetic resonance imaging (fMRI) to measure changes in activity in parts of the brain, electroencephalography (EEG) to measure activity in specific regional spectra of the brain response, and/or sensors to measure changes in one's physiological state (heart rate, respiratory rate, galvanic skin response) to learn why consumers make the decisions they do, and what part of the brain is telling them to do it.
Would a CGI picture evoke a better reaction if the hero's shirt was blue rather than red, or the heroine had longer hair? Would a CGI animated kiss come across as more passionate if it were five seconds longer or shorter?

Computers can identify the electrical activity in the brain that accompanies the thrill of seeing a good work of art. They monitor localized changes of oxy- and deoxy-hemoglobin concentrations in the brain in response to various images. With increasing precision, computers are likely to explain the pharmacological activity that accompanies a diverse range of artistic thrills.

From there, it will become much easier (and more efficient) to stimulate those same reactions by skipping over that obsolete middle man between the work of art and the audience: the artist, who struggled for centuries relying on nothing but highly fallible intuition.


Friday, September 17, 2010

ALL THIS JUICE AND ALL THIS JOY


Seymour Chwast

Some readers didn't like the traditional figure drawings in my previous post:
I can't believe such pointless work is still being appreciated today. Anyone can achieve the same thing in half a second with a camera...

My camera is capable of interpretations too, I can set it to add filters and thus alter the actual captured photons. After all, you can call every human drawing an interpretation...
Some scolded that to qualify as genuine Art, "The act of interpretation should be in service of something more" than merely "perceiving form" with pencil or charcoal.

But I can't help it, I'm a sucker for perceiving form.  For me, the melodies that arise from the perception of form can rival the most elaborate intellectual construct.

Take the most famous figure painting of the 20th century:



Picasso wasn't merely capturing a likeness of the human form.  He deconstructed the form, moving in stages from mere likeness to the jagged underside of reality.  But deconstructing a row of human figures is nothing new.  Rembrandt did the same thing 300 years earlier:



Rembrandt's intent differed from Picasso's-- Rembrandt abstracted his figures in the service of speed and design rather than to express a sociological concepts-- but the outcome is just as scary:



I am not deaf to the conceptual potential of figure drawing. There is probably no subject more ripe than the human figure for conveying "something more" than mere form.


John Cuneo explains "Why I Went to Art School" from his book, nEuROTIC


Kathe Kollwitz used human forms as icons to convey strong political messages.


But whether an artist is merely trying to achieve a likeness or to convey "something more," every considered line represents a choice and therefore has meaning.  Sometimes it's difficult to find a line that is not "in the service of something more." Consider this phantom figure drawing by Rembrandt:



The background contains ten thousand lines



...yet none of those lines attracts our attention the way these few stray wispy lines do:



Physically the lines are all similar, all made with the same etching needle, but psychologically some lines weigh more than others. Rembrandt couldn't avoid conceptual content if he tried. And even if he succeeded, the viewer would still perceive it (but that's OK).

So when I hear that "real" Art requires something more than perceiving form with a stick of charcoal, I just can't agree. I look at the torrent of figure of drawings produced over the years, from ancient Egyptian walls to the earnest labors of George Bridgeman's students, to today's artists posting their latest sketch on their blog, and it makes me happy-- even without a conceptual "something more."
What is all this juice and all this joy?
A strain of the earth's sweet being in the beginning.
...............................-- Gerard Manley Hopkins


Matisse


Rodin


The Provensens boldly transformed the figure for their wonderful illustrations of children's books


Robert Fawcett used a dry felt tip marker to search for the rhythm in the bodies of construction workers


Jeffrey Catherine Jones found style and grace in the human form

Arkady Roytman posts a new drawing each day