Wednesday, March 24, 2010

TIME AND CHANCE HAPPENETH TO THEM ALL (part three)

The brilliant young Mathematician Evariste Galois was killed in a duel when he was only 20. His biographer, E.T. Bell, described the last night of Galois' life this way:
All night long he had spent the fleeting hours feverishly dashing off his scientific last will and testament, writing against time to glean a few of the great things in his teeming mind before the death he saw could overtake him. Time after time he broke off to scribble in the margin "I have not time; I have not time," and passed on to the next frantically scrawled outline. What he wrote in those last desperate hours before the dawn will keep generations of mathematicians busy for hundreds of years.
Later biographers believe Bell's account to be a little overheated; for example, Galois did not invent his famous theorem that very night, he had been working on it for some time. Still, it is clear that when faced with almost certain death the next morning, Galois' defense was to keep doing what he did best, and to do as much of it as possible before his time ran out. His parting words were:
There are a few things left to be completed in this proof. I have not the time....I hope some men will find it profitable to sort out this mess. I embrace you with effusion.
Which brings us to Virginia Frances Sterrett (1900-1931). As a child growing up in Missouri, all Sterrett wanted to do was draw. There weren't many opportunities for artists in Missouri back then, but as a young teenager Sterrett audaciously entered the Kansas State Fair art competition and won three first prizes. Encouraged, Sterrett went to Chicago at age 15 to attend high school and study art. The Art Institute was so impressed with her that it gave her a full scholarship.

When Sterrett reached 19, two things happened: first, she received a commission to illustrate her very first book (Old French Fairy Tales by Comtesse de Segur). Second, she came down with tuberculosis which soon began to sap her strength. The race was on.



For the rest of her short life, Sterrett worked as hard as her failing strength would allow, illustrating Tanglewood Tales, the Arabian Nights and Myths and Legends.









By the time she turned 22, she had to enter a sanatorium where she could only work for short periods of time before resting. Yet, Sterrett's exhaustion doesn't show up in her pictures. You don't see her taking shortcuts or compromising the quality of her work. She seemed intent on making her pictures as perfect as she could, to isolate them from the limitations and frustrations of her life.

She knew the game was fixed against her; she wouldn't have a lifetime to improve her skills or compile a major body of work, the way other artists did. Working under those restrictions it might have made more sense to give up or resort to drink, but still she persisted. Such time as she had, that time was going to be devoted to making pictures. She was almost done illustrating Myths and Legends when she died.







The local newspaper, the St. Louis Post-Dispatch ran an obituary that remarked upon the disparity between her life and the exotic world she drew:
Her life spent in prosaic places of the West and Middle West, she made pictures of haunting loveliness, suggesting Oriental lands she never saw and magical realms no one ever knew except in the dreams of childhood....Perhaps it was the hardships of her own life that gave the young girl's work its fanciful quality. In the imaginative scenes she set down on paper she must have escaped from the harsh actualities of existence.



I view each of Sterrett's pictures, like I view Galois' journal, as a little pearl of resistance against the fact that life is unfair and death comes too soon. Not much of a consolation, you say? It seems to be all we've got, which is why it might make sense to pay attention to her achievement.

Friday, March 12, 2010

JOHN CUNEO: AIMING FOR AN INVISIBLE TARGET

Compare Saul Steinberg's observation on the obstacles to creation...



...with John Cuneo's treatment of the same theme:



Cuneo's hapless artist suffers from very different constraints. You'll rarely find a theme-- or a line-- in Cuneo's offbeat world as straight as Steinberg's leash.

Cuneo's artist is bedeviled by his diminutive artistic size, by the huge, languid planet of muliebrity between him and his art, by that rump distracting him from his artistic mission, by that wobbly little easel perched on top of his subject... here is a valiant artist clearly outmatched by his subject matter, whose vast limbs drape beyond his field of vision. Like much of Cuneo's work, this picture is laced with subtle visual touches; without the impassive face on the woman, this picture wouldn't be nearly as smart. The woman is utterly indifferent to the artist's presence, both artistically and amatorily.

I find Cuneo to be one of the most psychologically insightful illustrators working today, and his observations about the artistic process and about life in general make me laugh out loud. Check out Cuneo's drawing for the Society of Illustrators:



I've never seen a more hilarious or pointed rendition of what artists secretly hope to achieve by their work, contrasted with the actual response of their audience.

Ever since the days of Robert Blechman, it is not uncommon for illustrators to draw with stray, wispy lines, blobby colors and lopsided, distorted figures. On this blog, I have criticized artists who try to mimic children's drawings in superficial ways, or who are willfully sloppy but fail to achieve the raw, disturbing potential of that kind of art. I find that sometimes artists who adopt a childlike approach are merely milking the contradiction between a naive drawing style and a mature subject matter.

But Cuneo's pictures use this approach to achieve piercing, authentic results. For me, they are achingly genuine and psychologically astute, not to mention rich and funny and weird. But that leaves the question, if Cuneo is able to hit the target better than most of his peers, exactly what target is he hitting? This week I would like to explore what makes such drawing successful (or not).

Picasso put it arrogantly (of course), but accurately:
In the old days, pictures went forward toward completion by stages.... A picture used to be the sum of additions. In my case, a picture is the sum of destructions.
When art was subject to the formal rules of a powerful Academy, artists used agreed-upon techniques to progress toward agreed-upon goals. Viewers were able to ask, "Is that hand drawn correctly? Is that flower accurate? Does the artist know how to mix color? Does that pose seem stiff and awkward?" Later, when Picasso and his successors obliterated such standards, abstraction and conceptual art operated under their own criteria for success.

Today the criteria for a successful picture seem pretty clear at either extreme on the spectrum, but artists working in Cuneo's genre seem to occupy a kind of purgatory in between. Their work is representational, but deliberately "off" or "wrong." If an artist aspires to ungainly and awkward pictures, how do you distinguish between "good" awkward and "bad" awkward? What makes this type of distortion effective in some cases and ineffective in others? In other words, what the hell is the target?

Look at Cuneo's choices in the following drawing. You can tell from his treatment of the man's hands or the swivel of his hips that Cuneo knows how to draw in the traditional sense. Yet, look at the weird way he distorts the girl's arms and legs, or how her head is too small for her own body, let alone in comparison to the man's oversized cranium.



When you know how to draw, you have to unlearn what you know to draw this way. You have to conquer muscle memory and uproot hardened patterns of perception. When you start making wrong lines, your muscles rebel. Alarms in the synapses between your hand and eye start to shriek: "Stop! Too far! Out of proportion! Go back!"



The artist has to resist the urge, described by Picasso, to complete the picture by going back and fixing the apparent flaws. The eye and the hand battle with the brain for control, and it is a contest that must be fought inch by inch.

Despite the deliberate crudeness of Cuneo's lines, they come together for some highly sophisticated results. The expressions on the people in many of Cuneo's pictures-- wan, jaded, dissolute, indulgent-- aren't the basic expressions you'd typically learn in art school.


Note the gleeful expression of the drunk urinating on a street person.

More subtle touches-- the surgeon who throws his hands in the air like a magician proud of his newest miracle. This hilarious picture, which seems to be drawn so casually, was the product of intense labor.
Here is a detail from Cuneo's treatment of Adam and Eve. I find this picture of Eve quite beautiful and erotic.


If you want to see the full drawing you'll have to hunt it down in Cuneo's book, nEuROTIC. If I posted the full version here, some reader would turn me in to the blogger police.
Cuneo's drawings are tiny-- never more than a few inches tall.


I love the way Cuneo uses just a few gentle skritches around the perimeter of a circle to suggest this face


Once we've jettisoned the relatively objective criteria that accompanied representational art, it's difficult to articulate a coherent standard for when "awkward" and "wrong" will turn out to be "honest" and "beautiful." How much distortion is enough? With each picture Cuneo has to decide where to pitch his tent on the road between all and nothing at all. The quality of his pictures are proof that the target, even if invisible, is not an illusion.

Friday, March 05, 2010

THRUST

 

 In my opinion, illustration art has a brand of potency unrivaled by any other school or genre in the history of art.

 
Peak

 
Frazetta

 
Hale
 
  
N.C. Wyeth 

 I defy you to find images with greater vigor and assertiveness in any art museum. The difference in visual impact between illustration art and traditional painting is not simply a question of subject matter. Plenty of fine art depicts military battles, murders, rapes and other lurid or violent subjects. Yet, the difference in vitality is apparent:

 
Ucello

 
Gentileschi

 
Rubens 

Nor can the difference between illustration and gallery painting be attributed to vigorous brushwork. Twentieth century action painters such as de Kooning, Jackson Pollock and Franz Kline used violent brush strokes to convey raw emotion, yet even their most extreme work lacks the particular force and thrust that can be found in some illustration.

 
Kline

 
de Kooning 

Abstraction somehow just doesn't seem to produce the same "pop." Perhaps part of the secret lies in the fact that illustrators capture motion as wild as a ballet leap or a spear thrust, yet contain it in a form that is sufficiently controlled to be representational. That tension adds a coiled strength.

  
Hale (detail) 

Phil Hale-- in my view, one of the most powerful and talented painters in this genre today-- talked about the importance of a contrast between two elements: "I like the (almost stupid) blunt immediacy crushed up against some good painting." Hale says he respects both sides, even the blunt, "stupid" part: "that slightly ridiculous side is actually quite genuine and human and worth including." 

I suspect another reason for the distinctive character of illustration stems from its heritage. For more than a century, illustrators have refined the characteristics that make pictures stand out on a crowded magazine rack or book shelf. Through a long incubation period on the covers of lurid pulp magazines in the 1930s, comic books and women's magazines in the 1950s, illustrators learned what makes an image jump out and grab a casual reader by the lapels, and what aspects of traditional pictures were superfluous. 

This peculiar flavor to illustration does not make it better or worse than gallery painting, but for those who enjoy the virility of art, illustration is the place to start. Some pictures may whisper to you, while other pictures may sing. These are the pictures that gasp through clenched teeth, on the final downstroke.

Sunday, February 28, 2010

THE REVENGE OF THE TITANIC

The mighty Titanic ruled the seas for almost four whole days before it struck an iceberg and sank without a trace in the black waters of the northern Atlantic.


A souvenir postcard from the Titanic, found in the coat pocket of Edith Brown, a small girl lowered into a lifeboat just before the great ship sank.

The lesson of the Titanic was obvious: humans had lost perspective about their place in the universe. Their insignificant little inventions had made them vain. Ancient Greek tragedies repeatedly warned about the folly of such hubris.

The icebergs must have had a good laugh over our "unsinkable" little boat.

The iceberg that sunk the Titanic, photographed by the captain of the Leyland Line steamer S. S. Etonian

Yet, less than a century later, icebergs are getting their asses kicked by global warming from our inventions. Fifty percent of the glaciers have vanished from the earth. Looks like we humans have scored a TKO in the second round. Who's laughing now?

I was thinking about this recently when I beta tested a movie studio's prototype for the next generation of digital drawing tool. The advancements, and the potential, were really quite spectacular.

I am one of those who believes that art has some core attributes that are timeless and immutable, and probably grounded in the designs inherent in nature. Sure, electrical engineering has provided us with dazzling alternatives to a pen or brush for making marks on a surface, but in my view such tools so far merely skitter along the surface of art, with no transformative effect on those immutable underlying values of art. Digital art competes in a race where the rules have been established by traditional art. It attempts to satisfy the same standards of design and composition developed by traditional art. As a technique for making marks, digital media are being judged by the same eternal criteria as the marks left by Rembrandt, Michelangelo, or the first cave painters 35,000 years ago.

But as those smug icebergs learned, eternal truths don't last nearly as long as they once did.

Consider how quickly and pervasively digital media have conquered the world; in most places they are more accessible than a brush and paint.

More pervasive than museums or galleries.

Becoming more pervasive than books.

Consider, too, how talents that once commanded respect in the arts because they were difficult and rare (such as the ability to achieve a good likeness, or the ability to master the color wheel) are no longer difficult or rare. Chaucer once lamented the burdens of an artist:
The lyf so short, the craft so long to learne,
Th' assay so hard, so sharp the conquerage
Today, when any high school student can photoshop a likeness or rotate through color alternatives with the click of a mouse, can these artistic talents possibly command the same respect? At the same time certain talents are being devalued, different talents have taken on new significance. Digital media have provided drawing with new criteria for excellence such as motion, lighting variations, integrated media (interweaving drawing with sound, narratives, etc.) and a variety of other time-factoring qualities.

The yearning to make static drawings move is not new. Some artists achieved it with blurring or speed lines or other illusions of movement. Some did it using sequential images. As a young boy before the era of animation, the great illustrator Al Parker hit upon the idea of drawing pictures on the paper rolls that operated the keys on his family's old player piano. When his family sat in their parlor listening to the piano, the boy was able to watch his pictures roll by:


Cuddlin' and cooin' with Mary Lou in cherry blossom time

Contrast Parker's early primitive yearnings with the ways Steve Brodner is able to use digital medium to make his pictures move. Here, he paints icebergs but weaves a narrative into an accelerated painting process and ends with animation:



Here
is another enterprising combination of conventional drawing and the potential of digital media:



Efforts such as the above are faltering first steps, but the devaluation of traditional talents, the rise of new capabilities, and the broad, grass roots accessibility of digital media may be combining to transform those once-immutable artistic standards. Just as the Titanic got the last laugh, digital media may be the catalyst for an epochal change in art-- as significant as the transition from magical thinking (when animism and totemism ruled art) to viewing art as a physical object. As significant as the transition from representational images to symbolic images. As significant as the invention of writing.

Is that the slow dripping of melting icebergs I hear?

Saturday, February 13, 2010

WILLIAM HATHERELL (1855-1928)



William Hatherell was a Victorian era illustrator who worked for magazines such as The Graphic, Harpers, Scribner's and the Century. Today he is mostly remembered for crudely printed images such as these:





The printing technology in Hatherell's day was pretty primitive. Combined with cheap paper stock, it stripped Hatherell's work of much of its sensitivity and expressiveness. Of course, like all resourceful artists Hatherell made the best of his limitations; he emphasized strong compositions and high contrasts that could survive the publication process.

But he did more.

Hatherell might easily have used the disadvantages of his medium as an excuse for dashing off fast, limited work. Many artists did. In fact, his employers encouraged him to do so, in order to increase productivity and profits. Instead, Hatherell worked carefully and deliberately, crafting sensitive pictures with subtle features that were undetectable to his larger audience. As one contemporary noted, Hatherell stubbornly refused to lower his standards:
Hatherell became noted for his refusal to be pressured into hasty work. For illustrating current events, for instance, he used models, often carefully posed in his backyard....
When you go back and look at Hatherell's original pictures, you can see the extra effort he put into touches such as subtle shading and expressive faces and gestures:




Lovely!

These delicate touches were difficult and time consuming. Many of them would be undetectable by the reading public. Why did he do all that extra work trying to get it right? Perhaps he shared the view of Robert Fawcett, which I have previously cited on this blog:
The argument that "it won't be appreciated anyway" may be true, but in the end this attitude does infinitely more harm to the artist than to his client.
Easy to say for one picture. Hard to sustain for a career.




Note how well Hatherell handles the positions of the fingers, or the definition of the flowers which would be lost in the printed version.



Hatherell toiled his entire life accepting that publication would degrade the quality of his pictures. He had no defense to this handicap except his wits and his personal integrity. Of course, today almost any artist can publish sharp, high resolution images to the world at the push of a button. We tend to underestimate the competitive advantage that this gives our work over the work of our talented predecessors such as Hatherell.

Hatherell and some of his peers were a lot better than we remember them today, based on their published work. Now that it is possible to recapture the true quality of their original pictures, we owe it to them to honor all those long afternoons they put into trying to get it right when they thought no one might ever know the difference.


Tuesday, February 02, 2010

ONE LOVELY DRAWING, part 30

I love this sweet combination of art and science:

Henry Hexham illustration forThe Principles of the Art Militaire, 1637

For me this drawing combines the beauty of the physical world (that funky little cannon could've been drawn by R. Crumb or George Herriman) with the beauty of the mathematical principles underlying that world. The artist who drew this had to labor under two sets of laws: the laws of perspective and the laws of physics. I respect the discipline required to make such pictures.

As far as we know, Pythagoras of Samos was the first human being to recognize the connection between mathematics and the design of the world, 2500 years ago. Arthur Koestler wrote about the awesome significance of that moment:
[Pythagoras'] influence on the ideas, and thereby on the destiny of the human race was probably greater than that of any single man before or after him.... [His] was the first successful reduction of quality to quantity, the first step towards the mathematization of human experience-- and therefore the beginning of science. Pythagoras discovered that the pitch of a note depends on the length of the string which produces it, and that concordant intervals in the scale are produced by simple numerical ratios.
Pythagoras took his new way of ordering the world and proceeded to go nuts with it, even using it to calculate what he believed would be the "music of the spheres"-- the musical hum of the planets in their orbit. (OK, OK, so not every new application was successful, but Pythagoras definitely set human science on its path.)

Bertrand Russell claimed, "Physics is mathematical not because we know so much about the physical world but because we know so little: it is only its mathematical properties that we can discover."
Russell may have been one heck of a mathematician, and he was certainly correct that quantifiable discoveries can be pure and true and beautiful, but his position reveals that he was no artist. An artist would've understood that art enables us to discover properties even beyond what math can confirm.

We have previously
talked on this blog about the beauty inherent in the rigorous craftsmanship of car illustrators who painted cars to satisfy not just the artistic taste of art directors but also the humorless committees of car company engineers, who rigorously inspected every detail of an illustration to make sure it conformed to the car's schematic diagrams. It was the job of these illustrators to combine math and art, and find the poetry in geometry.

Today, the processing powers of supercomputers have enabled us to merge numbers with shapes and colors in ways Pythagoras never dreamed of. The T square and triangle, primitive tools we employed for centuries, have been replaced by software. Cars, space ships and a wide variety of other images are now composed using CAD and CGI. But no matter how art and math have merged, always-- always-- the artist needs to be listening for that music of the spheres.

Wednesday, January 27, 2010

WILLIAM COTTON (1880-1958)



William Cotton trained as a fine artist at the Academie Julien in Paris. He exhibited at the Luxembourg Museum and other esteemed institutions, such as the Corcoran Art Gallery in Washington and the Art Institute of Chicago.

But Cotton's gallery paintings-- consistent with the fashion of his day-- often looked like sappy Victorian Valentines. They are mercifully forgotten today.



In the 1930s, Cotton turned from gallery painting to illustration and began doing caricatures of Broadway stars, writers and politicians for Vanity Fair and the New Yorker. For the first time, Cotton was forced to accept the subjects that editors assigned to him. He was forced to work on deadline. He no longer had the luxury of unlimited space to paint fancy lace collars and detailed fabric. Instead, he was forced to cut to the essentials, and simplify his images for reproduction on a small magazine page. The result was a long series of really neat, beautifully colored caricatures:









Cotton quickly became one of the most famous caricaturists of the 1930s. His artwork was seen by tens of thousands of people. Eleanor Roosevelt called his Vanity Fair portrait of her, "my favorite character picture."

I love the colors and bold simplification of forms in these pictures. For me, they are far superior to Cotton's gallery work. The relentless efficiency of the marketplace scrubbed away a lot of frills and pretensions, leaving Cotton's work clear, robust and decisive.

We love to be outraged when tasteless commercial sponsors impose restrictions on talented artists. Yet, nobody talks about the other side of the coin: artists whose mediocre "fine" art was improved by the challenges and limitations of commercial media and commercial audiences. It does happen, and we should keep our eyes and our minds open for it.

Those cold blooded market forces do a lot of damage, but there can also be value in keeping art employed in the service of commerce (just as the very first art was employed in the service of the hunt, back in the Cromagnon era). Art that serves no purpose other than to hang as an object on a museum wall often suffers because it is not integrated into daily life. That's one reason I have such a soft spot in my heart for illustration.